![]() But I mainly use the better lighting on modded clients because it gives the game a very nice touch. Now the sad thing for the modded clients is well clothes don’t appear. Like, there’s not enough resources to fight against clients we’re not Roblox.Īlso, I read all of the TOS and ROC and nothing state’s absolutely anything about exploiting or modding the brick hill client. We don’t need a huge fight between people making the clients and trying to fight them so we should just allow them. ![]() When I fly around the map in the obby I go up to people and say “You can do it!” See my thing is we’re a small little community not really hurting anyone we just like having fun. Log out from Roblox Client (PC, Xbox, and PlayStation) On the relevant platform. This is not yet possible because they are modded clients not executors. If people could insert code it would ruin games.They could give people an unfair advantage in some games for example in a hiding game the finder uses ESP it’s not fair or in a game where you have to beat others by being faster that is also a unfair advantage because you got flash like speed.The clients only benefit the player using it.The community is making the clients to prove it can be done not to purposefully hurt other peoples gameplay. ![]() Personalize with cheats, trainers, mods, and more, all in our free app. WeMod is the world’s best application for modding thousands of single-player PC games. You can also connect with us and other WeMod members on Discord. They (as of the time this is posted) can not insert any form of custom JavaScript code into games Learn more from our support articles or active gaming community.They improve upon things that are missing (shiftlock, better lighting, fps cap removal).When I left for a 4 month break and came back I was surprised to see that hacked clients had recently came out. PD: I saw your channel and your content has be really useful! For once I’m happy about a Roblox Studio developer.The brick hill exploiting community is very small mainly because brick hill itself is small. Perhaps I could make certain abilities check for part.Position instead? Would that make exploiters able to abuse it? How would I work around this? I plan on having certain abilities that can make the player go from one position to another really fast. Exploiters could fake the hit that way, right?Īntihack.GetPosition() wouldn’t work if my player teleports with an ability. How can I make a hitbox system for projectiles? I haven’t yet made the projectiles but I’m going to in a few days deeper in development so the method to handle the projectiles is not defined - you can tell me which would be best for this scenario (like using beizer curves / tweening)Īnd how could I validate that hitbox? Currently, if I do a distance check, it would have to be a huge distance. Take in mind this is for a class-based fighting game. I really liked your explanation and the video, but I’ve got some issues now: I’m not saying this is the best in any way, but thats how I typically do things. I mean theres a lot of ways you could go about it. 1 ill fire a remote to deal the damage, or ill damage client side and then fire a remote after damage has taken place checking the humanoids health to see if its equal to 0. After that if the part is in range I either do 2 things. An basically I use a spawn function and loop through the workspace to check for anything matching up with the magnitude then raycast the distance between the person and part thats supposed to be damaging. You cant use touched client side obviously so I use a combination of raycast and magnitude > I wouldn’t recommend region3 due to hitboxes always being super unreliable with specific detection. Now we’re going to find out if the 11 million Roblox paid for the company was worthwhile, with the Hyperion software rolling out through the different Roblox clients, arriving first on the 64. The way I track everything client side is > Client fires to server > server checks which request it is ( which is looking for the specific skill) > Server then fires to client > client sends information to a module and in the module I create the skills. Roblox acquired Byfron in October of 2022, with many users under the impression it was to utilize the software company’s powerful anti-cheat systems.
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